﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class 入口场景UI : MonoBehaviour
{
    public GameObject m_更新记录滚动容器;
    public TextAsset m_更新记录文本资源;
    public Text m_更新记录文本框;

	void Start ()
    {
        m_更新记录滚动容器.SetActive(false);
        m_更新记录文本框.text = m_更新记录文本资源.text;
    }
	

	void Update ()
    {
		
	}

    public void 切换显示()
    {
        m_更新记录滚动容器.SetActive(!m_更新记录滚动容器.activeSelf);
    }
}
